On Exit Protection Region
When a player exits a protection region
Felder
| Feld | Typ | Standard | Beschreibung |
|---|---|---|---|
region | Ref<RegionDefinitionEntry> | — | If left blank, the entry will trigger for all regions |
Gemeinsame TypeWriter-Felder (triggers)
| Feld | Typ | Standard | Beschreibung |
|---|---|---|---|
triggers | List<Ref<TriggerableEntry>> | empty | — |
How to use it
Leave region empty to react to every region. The event fires when a player moves to another block or teleports out of the region. Players who disconnect inside a region do not fire it.