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Move Island NPC Action

Déplacer un habitant de l'île

Opens placement mode for one island NPC. This is the single door the design asked for: an option in the NPC's own dialogue and a button in a "Mes habitants" menu both trigger this entry, so the guards live in one place instead of being restated — and drifting — on each side. It refuses out loud rather than silently: the checks it delegates to [NpcMoveService.begin] each tell the player why, because an option that does nothing reads as a broken click.

Felder

FeldTypStandardBeschreibung
instanceRef<IslandNpcInstanceEntry>—The island NPC instance this option moves.
Gemeinsame TypeWriter-Felder (criteria, modifiers, triggers)
FeldTypStandardBeschreibung
criteriaList<Criteria>empty—
modifiersList<Modifier>empty—
triggersList<Ref<TriggerableEntry>>empty—