Biome Transition Cinematic
Change the biome a player sees during a cinematic
Changes the biome a player sees over the course of a cinematic. Each segment shows one biome to that player alone, through the per-player overlay, so the world is never touched and other players see nothing. When the cinematic ends the overlay is dropped and the real world comes back. This sequences biomes; it does not interpolate between them. Minecraft resolves biome colours from the registry, so a genuine fade would require pre-registering one biome per intermediate step — chain several short segments to approximate it.
Campos
| Campo | Tipo | Predeterminado | Descripción | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
chunkRadius | Int | 5 | Chunk radius around the player each segment covers | ||||||||||||||||
segments | List<BiomeTransitionSegment> | empty | The biomes to show, in order
|
| Campo | Tipo | Predeterminado | Descripción |
|---|---|---|---|
startFrame | Int | 0 | — |
endFrame | Int | 0 | — |
biome | String | minecraft:plains | Biome identifier to show for this segment (e.g., 'typewriter:corrupted_forest') |
Campos comunes de TypeWriter (criteria)
| Campo | Tipo | Predeterminado | Descripción |
|---|---|---|---|
criteria | List<Criteria> | empty | — |
How to use it
Each segment shows one biome to the player for its frame range, through an overlay. Biomes are switched, not blended: chain several short segments to approximate a fade. When the cinematic ends, its overlay is removed. Requires PacketEvents.