Nexo Break Time Fact
Ticks this player needs to break the Nexo block they are looking at
How long this player needs to break the block they are looking at. Nexo computes this from the player's held tool and state, so the same block yields a different value for different players. Returns 0 when the target is not a Nexo block.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
group | Ref<GroupEntry> | — | — |
range | Int | 5 | How far ahead of the player to look, in blocks. |
Common TypeWriter fields (comment)
| Field | Type | Default | Description |
|---|---|---|---|
comment | String | — | — |
How to use it
Returns how many ticks the player needs to break the Nexo block they look at. Nexo computes it from the tool the player holds, so two players get different values. It returns 0 when the target is not a Nexo block or has no breakable mechanic.