Sniper Arrow Action
Increases damage based on the distance the arrow traveled
Champs
| Champ | Type | Par défaut | Description |
|---|---|---|---|
multiplierPerBlock | Double | 0.05 | Damage multiplier per block traveled |
maxBonusDamage | Double | 10.0 | Maximum bonus damage that can be added |
Champs TypeWriter communs (criteria, modifiers, triggers)
| Champ | Type | Par défaut | Description |
|---|---|---|---|
criteria | List<Criteria> | empty | — |
modifiers | List<Modifier> | empty | — |
triggers | List<Ref<TriggerableEntry>> | empty | — |
When to use it
Put this entry in the actions of a mechanic of a Custom Enchantment Definition whose event is PLAYER_ATTACK, because it reads a damage event. In the current version this event fires for direct hits only, not for damage dealt by an arrow, so test it before relying on it for bows.