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On Dungeon Complete

When a dungeon run is completed

Fires once for every member that is still online when a run ends because the dungeon was completed.

Champs

ChampTypePar défautDescription
dungeonInstanceRef<DungeonInstanceEntry>—Only runs of this dungeon instance trigger the event. Empty = every dungeon.
Champs TypeWriter communs (triggers)
ChampTypePar défautDescription
triggersList<Ref<TriggerableEntry>>empty—

How to use it​

Fires when a run is completed with Dungeon Complete. With dungeonInstance empty it fires for every dungeon. A run that ends by time out, close or abandonment does not fire it.