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Nexo Break Furniture Objective

An objective to break Nexo furniture

Champs

ChampTypePar défautDescription
questRef<QuestEntry>——
factRef<CachableFactEntry>——
itemVar<String>—The Nexo furniture ID that the player needs to break (e.g., 'my_furniture').
betterModelIdVar<String>—The BetterModel ID configured for the furniture (optional). If specified, only furniture with this bettermodel_id will count.
amountVar<Int>1The amount of furniture to break.
displayVar<String>——
onCompleteRef<TriggerableEntry>——
Champs TypeWriter communs (criteria, children, priorityOverride)
ChampTypePar défautDescription
criteriaList<Criteria>empty—
childrenList<Ref<AudienceEntry>>empty—
priorityOverrideOptional<Int>——