common | CommonTycoonButtonsConfig | — | Buttons shared across every Tycoon list (empty slot, progress bar).CommonTycoonButtonsConfig (1)
| Campo | Tipo | Padrão | Descrição |
|---|
emptySlot | SlotItemConfig | — | Template shown on a dynamic list slot with no entry. Leave unset to render an empty (AIR) slot.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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progressBar | TycoonProgressBarConfig | — | Textual progress-bar rendering used by {progress_bar}.TycoonProgressBarConfig (8)
| Campo | Tipo | Padrão | Descrição |
|---|
fullChar | String | █ | Character for filled progress. | emptyChar | String | ░ | Character for empty progress. | fullColor | String | <green> | Colour for filled progress. | emptyColor | String | <gray> | Colour for empty progress. | size | Int | 10 | Size of the progress bar in characters. | prefix | String | [ | Prefix for the progress bar. | suffix | String | ] | Suffix for the progress bar. | showPercentage | Boolean | true | Show percentage text after the bar. |
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researchViewId | String | tycoon_recherches | Id de la vue ouverte en cliquant une categorie de recherche. L'id de la categorie est ajoute apres ':'. |
expeditionViewId | String | tycoon_expeditions | Id de la vue ouverte en cliquant un emplacement d'expedition vide. ':start' est ajoute. |
bestiaryViewId | String | tycoon_bestiaire | Id de la vue du Bestiaire. L'id de l'espece selectionnee est ajoute apres ':'. |
bestiaryEntry | SlotItemConfig | — | Bestiary tab: one entry per owned animal. Tags: {animal_name} {rarity} {level} {max_level} {xp} {prestige_count}SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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placedEntry | SlotItemConfig | — | Zoo tab: one entry per placed animal. Tags: {animal_name} {world} {x} {y} {z} {biome} {happiness}SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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bestiarySpeciesEntry | SlotItemConfig | — | Bestiaire, liste haute : une ESPECE par slot. Tags: {animal_name} {rarity} {owned_count} {placed_count} {reserve_count} {best_level} {max_level} {space_cost} {revenue_each}. Etat via {state} (selected/placed/reserve).SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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speciesManageInfo | SlotItemConfig | — | Bestiaire, en-tete du panneau de gestion. Tags: {animal_name} {rarity} {owned_count} {placed_count} {reserve_count} {free_slots} {space_cost}. Etat via {state} (adding/idle).SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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placementSlotEntry | SlotItemConfig | — | Un emplacement de zoo declare, gabarit par defaut. Tags: {slot_label} {group_name} {x} {y} {z} {occupant} {max_space} {required_level} {state}.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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placementSlotStates | Map<String, SlotItemConfig> | empty | Gabarit d'emplacement PAR ETAT, pour donner une couleur a chacun. Cles: free, occupied, occupied_species (occupe par l'espece consultee), too_large, level. Une cle absente retombe sur placementSlotEntry.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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speciesLevelEntry | SlotItemConfig | — | Fiche d'espece : un palier de niveau. Tags: {level} {max_level} {revenue} {xp_required} {prestige_bonus}. Etat via {state} (reached/current/locked).SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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researchCategoryEntry | SlotItemConfig | — | Research categories (left panel). Tags: {category_name} {mobs_killed} {required_kills} {progress} {progress_bar}SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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researchAnimalEntry | SlotItemConfig | — | Research animals (right panel). Tags: {animal_name} {rarity} {catalyst_power} {current_power} {required_power} {level} {progress} {progress_bar}. State via {state}.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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expeditionEntry | SlotItemConfig | — | Expeditions tab: one entry per active expedition slot. Tags: {animal_name} {remaining_time} {started_at}SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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expeditionEmptyEntry | SlotItemConfig | — | Empty expedition slot (no active expedition). Tags: {slot_index}. Click opens the start sub-view.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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expeditionStartEntry | SlotItemConfig | — | Eligible animal to send on expedition (sub-view). Tags: {animal_name} {rarity} {level} {duration}.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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mountEntry | SlotItemConfig | — | Mounts tab: one entry per mountable animal. Tags: {animal_name} {mount_speed} {fatigue} {level}SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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shopEntry | SlotItemConfig | — | Delivery shop items. Tags: {item_name} {price} {stock} {max_stock} {buyback_multiplier}SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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adventureChunkEntry | SlotItemConfig | — | Adventure map chunk. Tags: {chunk_name} {biome} {min_level}. State via {state} (discovered/undiscovered/locked).SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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adventureInfo | SlotItemConfig | — | Adventure status/enter-exit button. Tags: {chunks_discovered} {chunks_total} {fatigue}. State via {state} (exploring/home).SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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prestigeEntry | SlotItemConfig | — | Prestige tab: one entry per prestige-ready animal. Tags: {animal_name} {prestige_count} {prestige_bonus}SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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rankingEntry | SlotItemConfig | — | Leaderboard row. Tags: {rank} {player_name} {value} {active_sort}. Player-head templates get the owner's skin.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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rankingSortTexts | Map<String, String> | empty | Display text for {active_sort}, keyed by sort mode. The key ORDER defines the sort cycle. |
challengeEntry | SlotItemConfig | — | Challenge entry. Tags: {challenge_name} {description} {progress} {target} {progress_bar} {reward} {period}. State via {state} (in_progress/complete/claimed).SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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breedingParentEntry | SlotItemConfig | — | Breeding parent entry. Tags: {animal_name} {rarity} {level}. State via {state} (selected/available).SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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breedingEggEntry | SlotItemConfig | — | Breeding egg entry. Tags: {result_name} {rarity} {remaining_time}.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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breedingInfo | SlotItemConfig | — | Breeding info/start button. Tags: {parent_a} {parent_b} {result_name} {can_breed} {status} {eggs_count} {eggs_ready} {next_hatch}.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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staffEntry | SlotItemConfig | — | Staff entry. Tags: {staff_name} {description} {role} {hire_cost} {upkeep}. State via {state} (hired/available).SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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staffInfo | SlotItemConfig | — | Staff summary. Tags: {staff_count} {revenue_bonus} {upkeep_total}.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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marketEntry | SlotItemConfig | — | Market listing (browse/buy). Tags: {animal_name} {rarity} {level} {price} {seller}.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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marketMineEntry | SlotItemConfig | — | Own market listing (cancel). Tags: {animal_name} {rarity} {level} {price}.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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marketSellEntry | SlotItemConfig | — | Sellable animal (list). Tags: {animal_name} {rarity} {level} {suggested_price}.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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animalContractEntry | SlotItemConfig | — | Animal contract. Tags: {contract_name} {description} {required} {owned} {reward}. State via {state} (ready/incomplete/completed).SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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decorationEntry | SlotItemConfig | — | Decoration catalog entry. Tags: {decoration_name} {description} {cost} {happiness_bonus} {revenue_bonus}.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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decorationPlacedEntry | SlotItemConfig | — | Placed decoration entry. Tags: {decoration_name} {world} {x} {y} {z}.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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listPager | SlotItemConfig | — | Pager d'une liste (slot 'tycoon_button:LIST_PAGER:<listId>[:<pageSize>]'). Ne s'affiche que si la liste depasse un ecran. Tags: {page} {pages} {total} {page_size}.SlotItemConfig (3)
| Campo | Tipo | Padrão | Descrição |
|---|
item | Item | — | Base item (use the Item Editor). Leave empty to show only text / a data-driven icon. | lore | List<String> | empty | Lore lines. Each supports MiniMessage and placeholders.PlaceholdersCoresVárias linhas | glowing | Boolean | false | Apply enchantment glow to the item. |
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