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Dungeon Spawn Mobs

Dungeon Spawn Mobs

Makes the mobs of a 'Dungeon Mob Spawn' entry appear again, for the run of the player who runs it: a wave. For an entry WITHOUT waves, unlike the automatic appearance (once per run), a wave appears every time the action runs. For an entry WITH waves, the action starts the next wave of the entry at once, whatever its conditions (nothing happens once every wave has started). The mobs still count against the Max alive mobs of the dungeon: the ones that do not fit do not appear at once, they wait for room (entry with waves) or are not made (entry without waves).

Поля

ПолеТипПо умолчаниюОписание
mobRef<DungeonMobSpawnEntry>—The Dungeon Mob Spawn entry to make appear.
placementMobWavePlacementENTRY_PLACEMENTWhere the wave appears. Entry placement: in a generated dungeon, at the MOB markers of the mob entry that are in the room the player who runs the action stands in (the other rooms are not touched; when that room has no such marker the wave appears around the player); in a fixed dungeon, at the Positions of the mob entry. Around player: around the player who runs the action, within the Spread of the mob entry.
Общие поля TypeWriter (criteria, modifiers, triggers)
ПолеТипПо умолчаниюОписание
criteriaList<Criteria>empty—
modifiersList<Modifier>empty—
triggersList<Ref<TriggerableEntry>>empty—

How to use it​

Makes the mobs of a Dungeon Mob Spawn appear, for waves and ambushes: the entry normally spawns once per run at room entry, and this action spawns it again on demand. The cap maxAliveMobs of the dungeon still applies.

placementWhere the wave appears
ENTRY_PLACEMENT (default)Generated dungeon: at the MOB markers of the entry that are in the room the player stands in (other rooms are not touched; with no such marker, around the player). Fixed dungeon: at the positions of the entry.
AROUND_PLAYERAround the player who runs the action, within the spread of the entry.

See Entities in dungeons.