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Bettermodel Bone Visibility

Control bone visibility with criteria

字段

字段类型默认值描述
bonesList<BoneVisibilityCriteria>emptyBones and their visibility criteria. All criteria must match (AND) for bone to be visible. Empty criteria = always visible.
BoneVisibilityCriteria(2)
字段类型默认值描述
boneNameString—The bone name to control
criteriaList<Criteria>emptyAll criteria must match for bone to be visible. Empty = always visible.
TypeWriter 通用字段(priorityOverride)
字段类型默认值描述
priorityOverrideOptional<Int>——

How to use it​

Add one row per bone in bones: boneName (not case-sensitive) and optional criteria. The bone is visible when all criteria match, or when the list is empty. Rows are evaluated per player, so a hat or a weapon can be shown only to players who match, for example a quest fact.

Put the entry in the data of a definition or an instance.