Anvil Repair Event
Triggered when a player repairs or combines items in an anvil
Campos
| Campo | Tipo | Predeterminado | Descripción |
|---|---|---|---|
repairedItem | Var<Item> | — | The item that needs to be repaired. Leave empty to trigger for any repaired item. |
Campos comunes de TypeWriter (triggers)
| Campo | Tipo | Predeterminado | Descripción |
|---|---|---|---|
triggers | List<Ref<TriggerableEntry>> | empty | — |